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Introduction

Treasure Party is a four-player party game that blends the classic fun of board game-style competition with roguelike mechanics. Compete in a variety of chaotic, stat-driven minigames and intense boss battles, where your character’s stats—like speed, attack, and health—affect your performance. Win challenges, collect coins, and outmaneuver your rivals across vibrant, ever-changing environments. Whether you're in it for casual fun or strategic mastery, Treasure Party delivers a fresh twist on the party game formula with competitive depth and endless replayability!​

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  • 4-player multiplayer

  • 9 unique stat-based minigames

  • 9+ unique items

  • 4 selectable costumes

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Treasure Party is my senior-year game project at DigiPen, inspired by Mario Party but with roguelike elements, including boss battles and stat-based minigames. Built in Unity by a team of six, I serve as a gameplay programmer and lead developer for the minigames. My primary contributions include Speed Paint, Bumper Boats, and Gold Rush.

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In Speed Paint, I needed a way to display real-time scores based on the percentage of surface area painted. To solve this efficiently, I implemented compute shaders for real-time texture analysis, reducing CPU load while maintaining accurate score tracking. For Bumper Boats, I refined the movement system I originally developed for Nitro Battle Racing, adapting it to create fluid and responsive boat controls. In Gold Rush, I tackled the challenge of randomly distributing items in a ring-shaped area by implementing a custom Gaussian distribution system, as Unity lacks built-in support for this feature.​

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Minigames

Speed Paint

Free-for-all race to cover the most surface area with paint.

Bumper Boats

Free-for-all battle minigame where players try to knock others out of the ring.

More Coming Soon!

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