
I specialize in gameplay programming and graphics, driven by a passion for transforming ideas into immersive experiences. I thrive on exploring innovative solutions that blend technology and creativity, constantly pushing the boundaries of game design and programming.
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Projects

Nitro Battle Racing (2023)
Gameplay Programmer
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This project is a combat kart racer developed in Unreal Engine 5 inspired by games like Mario Kart and Twisted Metal. I developed custom physics for both the Kart suspension and movement systems. I also developed the logic for various environmental mechanics across multiple levels

Treasure Party (2024)
Gameplay Programmer
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This project is a party game developed in Unity that features roguelike elements. I developed a custom Animation manager that allows for easy customization of animation logic between minigames as well as physics-based movement and general game logic for 5 of the minigames

Catstronaut (2022)
Deserialization/Tools Programmer
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This project is a collectathon platformer developed in a custom engine. I developed a RapidJSON pipeline for game object serialization and deserialization using archetypes. I also implemented an ECS-inspired resource manager using ID-based indirection to enable shared resources.

A* Pathfinding (2023)
This project was done as part of a competition to develop the most optimal A-Star implementation in which my project was among the winning submissions.